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Neetzow

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Ok, first things first:

Sorry if I did something wrong by opening this tread... it's my first one.

Sorry if I commit any typing mistakes: I have a huge bandage on my finger... Last scavenging night got pretty rough when that baby "z" should out of nowhere.

I've played this gamer for just a week or so, and I felt in absolute love for it! So, devs and modders, congratulations for such am incredible job!

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Now, the thing that I miss to see are more options to the zombie lore. And that's why I've opened this tread.

 

You see, there are several different "types of zombies".

If you watch Will Smith's movie, for example, they don't like the light, and get dormant during the day. If you watch "walking dead", the thing is different.

There are zombie infections that only need a scratch, and you are done. There are others that you can't even drink water from where a Z felt in (and I'm not taking about  the fact you would be drinking poisoned water). There are others that you only need to get worried if they take a good piece of you out.

There are zombies that get actually stronger with time, due to mutation (like in Resindent Evil), and there are others that would eventually fall and return to mother Earth on a bright day, where hope would be back to survivors. And there are others that although would not become devils with time, would not disappear either.

 

I think  you got what I mean by now.

 

If I had enough knowledge, I would mod that stuff myself. And I must say that I'm even considering to start studying IT just because of it. But, I would love to hear that the Dev's, or some awesome modder, embrace such an Idea.

 

So, that's it, and sorry again if I mistakenly posted some dumb stuff, or anything like it.

 

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I dont see the suggestion in here.

If you are asking the devs to change something about zombie behaviour or strength, or something of that sort, they already expressed that they are going by the Max Brooks books lore, and World War Z I think.

The only thing they are going to change is the zombie's speed to slow shambler, since they only sped them up to increase the dificulty while NPCs and other ways to die and / or steal your supplies are gone.

 

If you want to modify zombie behaviour, play sandbox.

If you want to modify them even further, alter teh game's code or request a mod in the mod's subsection.

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Ok, as I said, sorry, It's my first post... 
I will try to clarify what I have in mind, but, btw, I usually play sandbox anyway...
 
I started thinking about it when I've seen the screen shot from the build 30 menu. There you can see that they added feel more options because of Erosion (an awesome mod, by the way).
 
So, what I've meant was something like this:

On the Zombie Lore panel, add the following options:

 

Day/Night difference? (If yes, opens the following):

Day behavior:

Movement Speed options (the ones we already have).

Movement Smartness options (same)

Memory (same)

Senses (same)

Hide indoors or not

Hording...

 

Night behavior: 

Again you chose from the same options, allowing you to make it harder at night and easier at day, or the opposite.

 

Zobification infectivity:

Options like: <There is no rest>, everybody is infected, but you only zombify after death (more interesting with NPCs and multiplayer).

 <It's a matter of time>, everybody is infected, meaning that you clock is ticking.

 <You can save yourself, not your arm>, Infection by scratches and bites, but can be avoided if you amputate fast enough.

 <Classical> The vanilla setting for infection.

 <We are all doomed> We are all infected, bites and scratches speed-up the process unless the related limb is properly severed, and  when you die, you will come back also (everything above put together).

 

Zombification "extras":

Do zombies mutate (like in resident evil)? If so, it means that in sometime they will become something worst (smarter, stronger, and more deadly... think about something jumping from a roof, or spilling goo on you).

Time for mutation: How long it takes for the regular Z's become worst.

Mutation Rate: from, i don't know, 20 to 100% of the Z's, how many will randomly mutate.

 

Decomposition:

Does it eventually kill the zombies (the ones that don't mutate, if the above is true)?

How long it takes?

Does it effect then in any means? (here are the vanilla options for decomposition).

 

I know that probably there are thing up there that are unfeasible, but, I hope I've explained my thoughts now...

If its still unclear, or it should be in the mods section, just tell me.

If its ridiculous, please, just pretend you've never seen this post. I prefer to die not knowing it was stupid...

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I like the idea but not for the regular game. Possibly sandbox options because i have read of books where they are more like wolves and wild animals that reproduce and hunt (Amazing book btw but i wont advertise) Then there are games that have more "Interesting" zombies like how to survive and left for dead. If they were all combined into one it would be terrifying so i propose sandbox.

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I like the idea but not for the regular game. Possibly sandbox options because i have read of books where they are more like wolves and wild animals that reproduce and hunt (Amazing book btw but i wont advertise) Then there are games that have more "Interesting" zombies like how to survive and left for dead. If they were all combined into one it would be terrifying so i propose sandbox.

Yes, that's it. I also think that sandbox would fit better to it.

 

It's an interesting idea. I don't really like the idea of mutant zombies all that much myself, I appreciate that PZ's zombies are more of the classical type, but options like decomposition and the nature of infection would be fun to play with.

I don't like much the mutant zombies myself, but, I'm pretty sure that there is someone out there that would enjoy.

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