nondescript Posted March 31, 2014 Share Posted March 31, 2014 Had some issues aswell for loading the mod. It would show it in the modlist, but when activating and rebooting the game, it would be turned off again. When checking the loaded.txt in the mod folder, it would say the path to file instead of the id. So in the mod.info file of Crafthelper I put the line id=Crafthelper and wrote in the loaded.txt. Crafthelper, it is now turned on and working. Good fun with this mod Had some issues aswell for loading the mod. It would show it in the modlist, but when activating and rebooting the game, it would be turned off again. When checking the loaded.txt in the mod folder, it would say the path to file instead of the id. So in the mod.info file of Crafthelper I put the line id=Crafthelper and wrote in the loaded.txt. Crafthelper, it is now turned on and working. Good fun with this mod Interesting, mine shows in the mod loader like yours and does the exact same thing, activates then deactivates when rebooting the game. Mine also shows the path in loaded.txt but whenever i change it and save it and relaunch the game it goes back to the path instead of the name i set for it in the mod.info and loaded.txt.. No clue wtf is happening.Edit 1: the mod.info folder doesn't actually have an ID= line.. I think somethings gone wrong.Edit 2: fixed it, like i said the mod.info folder hasn't actually got the ID= line resulting in it not loading properly. Fixed it by simply adding id=CraftHelperinto the mod.info folder of the CraftHelper folder and adding CraftHelper in the loaded.txtEdit 3: Re-read Harmos' post and it basically said what i said but i didn't quite understand what he said. Listen to these kind chaps.Just tried it.It works. Very useful mod. Link to comment Share on other sites More sharing options...
Reconix Posted April 29, 2014 Share Posted April 29, 2014 I'm not sure if this is aloud but I updated this mod for B23 if anyone else wanted it working.PZ MODS - LINK Link to comment Share on other sites More sharing options...
MonkeydoGames Posted April 29, 2014 Share Posted April 29, 2014 Until yesterday, I had this working with build 25 and 26, then something happened and it broke again in mega explosive fashion! it is either due to a game update, or one of 2 new mods i added I think, as I cannot think of anything else I have done recently. Anyway, if anyone is interested, come to one of the v25 update threads and we can share the latest news. Link to comment Share on other sites More sharing options...
Reconix Posted April 29, 2014 Share Posted April 29, 2014 Until yesterday, I had this working with build 25 and 26, then something happened and it broke again in mega explosive fashion! it is either due to a game update, or one of 2 new mods i added I think, as I cannot think of anything else I have done recently. Anyway, if anyone is interested, come to one of the v25 update threads and we can share the latest news. For it to work correctly on B26 you just need to fix the directory paths. Link to comment Share on other sites More sharing options...
MonkeydoGames Posted April 29, 2014 Share Posted April 29, 2014 I know I had already done all that, what I can't figure out is why it has suddenly stopped being fine in the last couple of days.. Link to comment Share on other sites More sharing options...
JerryHatrick Posted May 1, 2014 Share Posted May 1, 2014 Reuploaded updated version of Craft Helper by Peanuts.Changes:-changed icon files names to Item_HBook.png and Item_HBookGrey.png - name Item_Book.png was causing issues. -modified recipesBook.lua file - now loads corectly those icons.Working with version .19 http://www.mediafire.com/download/kd3410a4xn9c63p/CraftHelper.zip All credit goes to Peanuts. Had some issues aswell for loading the mod. It would show it in the modlist, but when activating and rebooting the game, it would be turned off again. When checking the loaded.txt in the mod folder, it would say the path to file instead of the id. So in the mod.info file of Crafthelper I put the line id=Crafthelper and wrote in the loaded.txt. Crafthelper, it is now turned on and working. Good fun with this mod Interesting, mine shows in the mod loader like yours and does the exact same thing, activates then deactivates when rebooting the game. Mine also shows the path in loaded.txt but whenever i change it and save it and relaunch the game it goes back to the path instead of the name i set for it in the mod.info and loaded.txt.. No clue wtf is happening.Edit 1: the mod.info folder doesn't actually have an ID= line.. I think somethings gone wrong.Edit 2: fixed it, like i said the mod.info folder hasn't actually got the ID= line resulting in it not loading properly. Fixed it by simply adding id=CraftHelperinto the mod.info folder of the CraftHelper folder and adding CraftHelper in the loaded.txtEdit 3: Re-read Harmos' post and it basically said what i said but i didn't quite understand what he said. Changing the book names to the ones suggested, and putting a copy of them into the steamapps/common/projectzomboid/media/ui/ folder is what got it working for me on B26. As well as making sure id=CraftHelper was in the mod.info and that it was staying checked in the Mods menu in-game. Link to comment Share on other sites More sharing options...
MonkeydoGames Posted May 1, 2014 Share Posted May 1, 2014 yeah, that got the icons working for me at one point too. (Not the Item_ bit but just putting them in the game folder.) The way I have it now is that I put the to book images inside the mods folder in my case inside the combo folder(name of mod) but outside of the media folder, so in your modname folder you have media folder + 2 book images and the 'mod' loader id document thingy. So you can have it working without having to mess with the core files of PZ (which is always I think a plus when it comes to mods) I am now going to see if this is what breaks my CHelp though, if it is the button itself that is causing it to go screwy, as this discovery was fairly recent now that I think about it.. I would be interested to know if anyone else tries it my way and their version goes screwy too! This issue doesn't seem to affect Necroforge though, as none of it's icons has anItem prefix, and it is still fine for me... EDIT:So I just checked if it was the icon placement that was the issue and it wasn't, so the statement about being able to put the icons in the mods area should be 100% legit. The entry in the recipeBook.lua just needs to look like this: (line 14) recipesBook.init = function(player) recipesBook.iconActive = getTexture("book.png"); recipesBook.iconInactive = getTexture("book_grey.png"); Link to comment Share on other sites More sharing options...
Darrien Posted May 6, 2014 Share Posted May 6, 2014 Does this work for B26? Link to comment Share on other sites More sharing options...
PonchoV Posted May 13, 2014 Share Posted May 13, 2014 Not working in latest update Link to comment Share on other sites More sharing options...
MonkeydoGames Posted May 15, 2014 Share Posted May 15, 2014 if it really is screwed because of 26, my guess is it is the new cooking recipe system, throwing it all out of whack! Link to comment Share on other sites More sharing options...
MonkeydoGames Posted June 30, 2014 Share Posted June 30, 2014 For anyone who is interested, this still works with build 27#1 it is only the book icon that needs to be fixed like this: The entry in the recipeBook.lua just needs to look like this: (line 14) recipesBook.init = function(player) recipesBook.iconActive = getTexture("book.png"); recipesBook.iconInactive = getTexture("book_grey.png"); and move the book icons to 'outside' of the media folder. So as soon as you open the crafthelper folder you see the two book.png's Link to comment Share on other sites More sharing options...
Seafnox Posted July 6, 2014 Share Posted July 6, 2014 I do what you say in last post but mod still doesn't workDownload mod from pz-mods : http://pz-mods.net/g...CraftHelperMod/ Link to comment Share on other sites More sharing options...
Zoober Posted July 8, 2014 Share Posted July 8, 2014 I've tried the suggestions in this thread so far and couldn't get it to work. Really unfortunate as this is the only mod I use or am interested in really. Link to comment Share on other sites More sharing options...
Blackbow Posted August 10, 2014 Share Posted August 10, 2014 ok i managed to make it work !i hope i'm not posing any problem/trouble if i put a link of the file !?work with build 27 and 28http://www.mediafire.com/download/4v1xtewlh3amwd7/CraftHelper+fixed+build+27+28.rar Link to comment Share on other sites More sharing options...
celien Posted December 7, 2014 Share Posted December 7, 2014 ok i managed to make it work !i hope i'm not posing any problem/trouble if i put a link of the file !?work with build 27 and 28http://www.mediafire.com/download/4v1xtewlh3amwd7/CraftHelper+fixed+build+27+28.rar This version also works for v 30.6 (thanks blackbow) Link to comment Share on other sites More sharing options...
scottvrakis Posted April 2, 2015 Share Posted April 2, 2015 Context menu doesn't pop up? Link to comment Share on other sites More sharing options...
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