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Deathmatch map


ar_pz

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Hello,

 

I'm trying to create a map for deathmatch.

 

I made a bmp / png map under gimp.

 

But i can't load it in Tiled / Worlded.

 

I have already try with the tutorial and example and it was working... so i don't understand.

 

Could you help me ?

 

post-17026-0-02629400-1409323389_thumb.p


4 x 3 tiles = 1200 x 900 px

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I have read this tutorial.

 

And i have made a veg map.

 

It was the same size only black to see.

 

---

 

Ok. I made a mistake on the name of the map.

 

Whan i used the command BMP to tmx, i have some color bug.

It comes from Gimp ?

 

If there is problems like that, it blocks the next steps ?

 

Now i can't put buildings...

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Could you maybe upload the files so I can take a look at them? The only ways you can't add a map to the worlded has to do with those two files.

It's usually the naming or wrong folder placement. Make triple sure they are named exactly the same with the _veg added to the other and that they are in the same folder.

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Ok. I made a mistake on the name of the map.

 

Whan i used the command BMP to tmx, i have some color bug.

It comes from Gimp ?

 

If there is problems like that, it blocks the next steps ?

 

Now i can't put buildings...


Ok. I made a mistake on the name of the map.

 

Whan i used the command BMP to tmx, i have some color bug.

It comes from Gimp ?

 

If there is problems like that, it blocks the next steps ?

 

Now i can't put buildings...


Ok. I made a mistake on the name of the map.

 

Whan i used the command BMP to tmx, i have some color bug.

It comes from Gimp ?

 

If there is problems like that, it blocks the next steps ?

 

Now i can't put buildings...

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The wrong colors come from GIMP most likely. I've had it happen a few times too. The numbers tell you where the wrong colors are and you should be able to find them one by one. The wrong colors shouldn't stop you from doing anything else and you should be able to correct those in tiled too, although I'm not 100% on that.

 


Now i can't put buildings...

 

You'll have to be more precise than that...

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