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THE UNDERTAKING: ORIGINS [OFFLINE - NO LONGER ACTIVE]


Deadend

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Time has passed, many have died, and much has been lost. We're no longer at the top of the pyramid; no longer the rulers of this world. Most of us have been deprived from what we hold most dear. We stride day to day to survive, to find some sustenance, something to hold onto, something to go on...
Us, Humans, we've been known for our inner resilience,to triumph when all odds are against us. We can't just stand idle while our world withers away... There is much history to be written about us. Much more deeds to be done. We WILL prevail! We WILL make our stand! Are you ready? Are you ready to take back what's rightfully yours?
Welcome, to a new beginning... 
 
 
 
LdNqsr.jpg
OVERVIEW
The server is meant to be Roleplay oriented, event/story driven, and faction based. however, you're not required to join a faction; as of right now there aren't any events you can't participate in if you're not in a faction. So when you join you're welcome to go out on your own, buddy up with someone, or join a faction (or eventually do so). Just keep in mind that joining a faction might give you a better sense of belonging than if you were to be out on your own. There will be server sponsored events for everyone to participate in. And lastly, there will a server story that will be updated regularly (when there is enough content to be added). A story that you, the player, shapes up. We'll keep an eye out for things that occur in the server and we'll base off our writing off of those events. It's up to you if your character becomes a legend, or just another unknown casualty.
 
 
 
---------------------------------
SERVER INFO
----------------------------
Keep in mind you'll need to be in the whitelist to connect.
Server Status: OFFLINE
IP Address: theundertaking.pwnz.org
Port: 16361
Host/Service Provider: Fragnet
 
-   Steam Group   -   Server Forums   -
 
Administration:
- Deadend | Scott Daniels [Founder]
- Revixy | Revixy [Writer]
- Strang | John Strang [site admin]
- LoLDODGEthis | Dodge [right hand man]
 
Server Restarts: Server will be restarted every 2 hours to maintain the smoothest possible gaming experience on the server.
 
Game Settings:


Zombie Population: Normal
Day Length: 12 hours
Start Month: August
Water: 0-30 days
Electricity: 0-30 days
Loot Rarity: Common
 * No mods as of yet, so just pure vanilla server for now.
Zombie Settings
Speed: Fast Shamblers
Strength: Superhuman
Toughness: Tough
Transmission: blood + saliva (default)
Reanimation Time: Instantly
Memory: Long
Sight: Eagle-eyed
Hearing: Normal
Smell: Bloodhound
* zombie respawn option enabled
* loot respawn option enabled

 
 

---------------------------------
RULES
----------------------------
1. No breaking into or raiding bases (safehouses, camps, outposts, settlements...etc.). If you're on a loot run and come accross a player built base (barricaded, wooden walls, paint on walls, notes saying this is someone's base, spiffo on the floor,...etc. ) then carry on. It's very annoying to build your base only to have it ransacked when you're logged off (a little unfair since you're not there to defend it, don't you think?). There will be a fixed time for when you're able to raid player bases (so keep note of their locations). Check the events section for more info. 
 
2. No griefing. This primarily means no destroying walls unless you building your base. So if you're trying to enter a building, you'll have to go through the doors (if they're locked you can break em) or windows (if they're barricaded you can tear em down).
 
3. Stay in character as much as possible. Global Chat is meant to be a sort of radio frequency we can all tune into. No need to explain how you got your hand on a "radio" or whatever. Just act in character. If you need to act out of character (go ooc), put your message in paranthesis ex. (Hey Guys, gtg I'll be back later). Same goes for Local chat (though that one of course is meant to be you talking in person, not a radio frequency). With that in mind, you can "talk" all you want. 
 
4. Don't take notebooks that have been written on that aren't yours. you might find random notebooks written into throughout the server map. These are meant to enhance your experience in the server. And learn more about the back-story, its characters, locations/factions. So please don't take these with you. After you done reading them, put em back where you found them for others to see.
 
As of right now, those are the only rules, let's hope we can keep it that way. These rules are all meant to protect every player's experience in the server. So if you catch someone breaking any of them, report them, tell an admin ASAP. If there aren't any admins online, take a screenshot (by pressing your F12) and post it here, describing how and what rule they broke (you should take screenshots of people breaking rules even if admins are online). Help us make this a server that everyone can enjoy. Breaking rules No. 1 or 2 will get your account instantly banned.
 
PETITIONING YOUR ACCOUNT TO REMOVE BAN


If you can prove you're innocent (didn't break any rules) you can petition for your account to get unbanned (providing prove, alibis, witnesses...etc). Just know that if an admin saw you breaking the rule you're very unlikely to get unbanned (unless the admin who banned you is in question of abusing power). So let's just avoid this whole ordeal and don't break the rules, its not that hard.
regarding player killing: figured I might as well post this here. Basically there are no restrictions on this. The server is PvP enabled after all so do as you please (as long as you don't break any rules). Hopefully the safety system will be enough of a warning for you to know someone's intent. So watch your back!

 
 
HOW TO JOIN
You can apply to join at our server forums, the recruitment tab.
 
 

---------------------------------
EVENTS
----------------------------
MAJOR SERVER EVENTS
These are to be fun all around for everyone and make sense with the game world.


Raid Event:
2 or 3 times a week we'll announce the commencement of the raid event. During the event you're free to defend your base or go out and raid someone else's base. The specific times (as in day and hour) will be posted well in advance in this server. So plan accordingly! There is no opting out of this event (if you can't participate, your base is at risk). So either stay at your base, barricade it, arm yourself to the teeth and defend it or go out and raid someone else's. The event will last an hour (realtime), so plan accordingly. We will most likely make a poll for what are the best times to have these events.
 
Event Rules:
1. When raiding, no building stairs to get to a higher level (second level) or get over a wall. This isn't minecraft.

 

RESUPPLY EVENTS
These events are meant to give players things to do. A location is announced and what's going on. It's up to you to go check it out or not. You can expect announcement like these to be made (they're meant to be roleplay based):


"Hello? Is anybody out there? ... Can anybody hear me? ... aghh, F**k! this F**king hurts... shouldn't have never opened that door without looking through the window first ... Well, if anybody hears this broadcast just know that [event/location]... I advice you [don't/do] go near it. Don't come looking for me, hah *bang*...................."
 
which would hint as to where might be a good place to go look for loot.

 
TRADE EVENTS
These events will be server sponsored events in which a place will be secured for trading. Everyone would be welcomed to come in and trade their goods.
 


Caravan Trade:
A caravan has arrived to Muldraugh to trade goods such as tools, weapons, and ammo.
 
Farmer Trade:
since there is no way to prolong shelf life of harvested goods as of yet, there will be a farmer trade hosted at Muldraugh that functions similar to the caravan trade. In this trade however endgame farmers can come and exchange their harvested goods for other goods, seeds, and tools. Fishers, trappers, and lumberjacks are welcome. Though really, anyone that can bring something to trade is welcome.

 

 

 

---------------------------------
THE STORY OF US
----------------------------
Fort Lenning has fallen; no traces of any survivors. We've been left alone to fend off for ourselves. The military has gone silent. It's unknown whether they're still active or have been consumed by the virus as well. Those who survived the outbreak have resorted to scavenging, looting, stealing from each other, and murdering. 
But not all hope is lost, a place called Outpost Rose has been established off the road from Muldraugh to Dixie. Though still called an outpost, its a heavily fortified fortress led by the mysterious Scott Daniels. South of muldraugh, near the highway a new survivor settlement, New Hope, has been established, led by John Maxson, the governor. 
It's unknown what events will occur from here and on. What awaits the Knox County and its survivor is only a story that's yet to unfold...
... To be continued.
 
 
UNTOLD STORIES
This segment contains stories told by survivors for survivors. Reading them, will give you more insight as to a survivor's, faction's, and location's background. They're pre-approved before being linked here to fit with server lore and events (If you'd like to write a story of your survivor in the server and want it have it linked here, send me a private message).

Scott Daniels "The Downfall of Fort Lenning and the Emergence of Outpost Rose" Link
Revixy - "Everything Has An End & A New Beginning." Link

 
 

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FACTIONS
----------------------------
Factions are meant to be a large component of the server. When successfully established a lot of what goes on the server will revolve around factions. The Raid Event specifically will be much more enjoyable if you're in a faction. You don't have to join a faction to play in the server. But you should definitely keep an eye on them and make sure you join the right one (when and if you decide to join one). You can read more about them HERE
 
 

---------------------------------
Q&A
----------------------------
read this before posting an issue or asking a question, it'll be continuously expanded on as issues arise and solutions are presented.


I can't login, says Invalid Username/password.
- check the private message you sent me. Check the survivors list, I copied and pasted your in-game username as is in there. Your password from the private message you sent me. Lowercase/Uppercase matters, make sure you not incorrectly entering your account info. If you still can't login it might be a mistake on my side. Post here and I'll have a look at it.
 
I can't login, something about the Lua files.
- you probably have a mod installed or some sort of modification to your lua files. try validating your game through steam.
 
Still can't login.
- you might be running on a different build of the game. The client and the server need to be an exact match. We're currently running on IWBUMS Build 28. 
 
I have the correct login credentials But still can't get past the login screen, connection failed.
- Server is most likely down, either its being restarted or for maintenance (which will be announced here). It's also possible some technical issue has occurred. In which case look here for any updates on it or post if there are none.

 

* let's make this an awesome server *

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is the server down cant seem to connect?

Can't connect and I have a question if your character dies do you need to get whitelisted again?

 

Yup. Server is down. Looks like the router my server box is connected to busted out. Currently looking into it. I'll update the original post in this thread when back online. Hopefully this is a temporary problem. Though its kind of odd. Direct connections to modem internet connections work fine. But through router it no longer works. And it was working fine last night, hmm.

 

And no. Currently there are no restrictions such as you having to pick a new name if your character dies. Though in the future its possible that if for some reason your character gets killed in the story-line than you might need to request a new name. But that's still up for debate. 

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Update:

 

Solved connection problem. Faulty router more or less. Internet connection was restored by restoring router back to factory settings. Though I narrowed down the issue to port forwarding. Seems my router doesn't support port ranges very well. It decided to bug out today after working fine with that port configuration for days. The new reconfiguration where I individually set a port forwarding for each port seems to have solved the issue. Hopefully it stays that way.

 

Server is back up :)

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Update:

 

made a change to the 3rd rule. You'll enjoy your playthrough in the server a lot more if you follow it ;) Its now:

 

3. If you're going to use the global chat, keep messages related to either the server or the game (it's preferable that you talk in character though. You can assume it to be a radio of some sort. But its fine to use it to get to people and or talk to admins if you have a question or something. Saying hi to others doesn't hurt either). If you're talking about anything else you'll get a warning, if you continue, you'll be kicked, if you continue after that you'll be banned. In local chat however you're expected to talk in character. It's a good idea you come up with some sort of back-story for your character. You might find yourself talking by a campfire with a stranger you just rescued from a horde  ;)

 

 

also, just announcing that you might find random notebooks written into throughout the server map. This are meant to enhance your experience in the server. And learn more about the backstory, its characters, locations/factions. So please don't take these with you. After you done reading them, put em back where you found them for others to see.

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OMG, SORRY. I've been completely digged into school for a few days now and I missed out on the launch?! *sob*...

 

Can I still join under my character name and password I privately sent ya for a few weeks ago, Dead End?

 

Never mind! I went ahead to hasty and didn't read the Survivor list. I got it, I'll be visiting shortly :)

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Update:

 

I noticed people in server are starting to pick up more on Roleplay. So just slightly modifying rule No. 3, so newcomers don't ruin the experience for others. making it more straightforward and simple.

 

3. Global Chat is meant to be a sort of radio frequency we can all tune into. No need to explain how you got your hand on a "radio" or whatever. Just act in character. If you need to act out of character (go ooc), put your message in paranthesis ex. (Hey Guys, gtg I'll be back later). Same goes for Local chat (though that one of course is meant to be you talking in person, not a radio frequency). With that in mind, you can "talk" all you want. 

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Yes, it's stuck at connecting for me. I was afk reading a book in-game. When I returned global chat, etc. didn't work so I figured it was the server.

 

Btw, it's rather laggy... well just the Zombies, no black wall problems yet. I've never experienced spikes when other players join on other servers though. Definitely enjoying myself here, can't wait for more people to join, if the server can handle it <3

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Server down? Can't seem to join anymore. Logged out around 02:50 GMT +02:00 to get a drink, tried to connect later on but no luck..

Yes, it's stuck at connecting for me. I was afk reading a book in-game. When I returned global chat, etc. didn't work so I figured it was the server.

 

Btw, it's rather laggy... well just the Zombies, no black wall problems yet. I've never experienced spikes when other players join on other servers though. Definitely enjoying myself here, can't wait for more people to join, if the server can handle it <3

 

Hey guys. I'm guessing it must have been during a server restart. The server restarts about twice a day to 'refresh' and provide a smoother experience. I've noticed the lag spikes (ping jumping to 200s) when a new player joins. Not sure why this is, seems the server takes more resources than it should to adjust the new player. But it always resumes to normal shortly after, within a minute. So just waiting a bit, striding away from danger should do the trick.

The server box is running on the best equipment I could provide for it (Cat 6 wires, 1GB connection speeds router, modem and switch) and the PZ Server is the only thing running on the server box. However, it is running off a D:20mbps , U:5mbps regular home broadband connection so smooth connections won't always be possible the more crowded the server gets. And also, the game itself can be a cause of lag since it could be drawing more resources than it needs or inefficiently communicating with the server.

 

Also, keep in mind that lag goes both ways. it depends on the server and client. If your too far from the server and/or your internet connection is choppy, sporadic, or crowded, it could all be a cause of lag. And that all could also be true for the server but so far no one else has had lag issues. But hopefully you aren't experiencing this lag constantly. Whats your average ping Dodge?

 

Also, glad you're enjoying yourself in the server. If you guys ever have any issues, don't hesitate to post :)

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My ping is constantly under 30 ms, 25 lowest.

It skyrockets to 500 or 1500 when some1 joins, but it's very noticeable and Zombies are rly harmless during the spike, so it's just like a notification that some1's logging on ;) It may happen randomly too, rarely tho.

 

Zombies tend to have the usual symptoms of lag like on other servers I've been to:

1) They freeze at certain intervals, like a radar blip I would say.

2) They can occasionally all disappear, though it's not as bad here.

3) Sometimes the corpses refuse to spawn, only bloodsplatter and the assumption that they're dead.

These all seem to be present with a mere 5 people online. However, the dreaded black walls blocking your path does not seem to occur here, so I really can't complain. Melee is not nearly as enjoyable as in single player due to the lag, though it poses it's own difficulty and makes guns and ammo more of a vital resourse. I've learned to dig it. (Zombies in multiplayer seem to have supernatural powers, resembling those in games like Nether ... you need to shoot them when they stop teleporting.)

 

Unfortunately, it seems to remain the case that the current build of the game can only support up to 12 people on a server realistically. Since we seem to focus on Muldraugh, if we can host 15 active players that'd satisfy me for the moment. Low-Normal Zombie population helps, so raising their senses like you did is a valid choice. I may prefer low zombie population if the respawning mechanic does in deed work well.

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@ New Faction Application @

 

Mercenary/Trader Outpost (NE Muldraugh Warehouse-Compound)
http://pzmap.crash-o...0.7924332881379

Diplomacy/Mission Statement:
Raiders will be shot on sight and reported bandits will be hunted down mercilessly throughout the whole of Muldraugh. Traders are advised to use secure trade routes as per updates from Area Sweepers (Zombie Eradication Taskforce).

Slogan: Semper Fi, Never Die

RP Description:
We're ready to supply our neighbors with trade goods and necessities. We VOW to keep Muldraugh in check with the NE Muldraugh Warehouse-Compound as our Rendevue point. We are a self sufficient unit and we look to help those who can help themselves. 
Mercenaries may stock up and hold the fort here. Traders who wish to avoid combat are welcome to set up shop within our premises. Caravan Guards are readily available, as are firearms.
We accept contracts with off-site employers in exchange for ammunition with which we respond to any disturbances swiftly. We plan to expand further West into Muldraugh A.S.A.P.

Taking in new members: Yes

Members:
- Dodge [founder]

 

*Technical notes: We obviously won't raid hostile players' homes as we please. They're welcome to try and carry out Marauder activities in Muldraugh but they won't have many places to hide from our security grid. During looting events, that would be our warrant to seize and arrest, so to speak. We'd also hope to play a role in Trader and Resupply events, without assuming total authority. We are afterall just an organized band of mercenaries and traders that feel the need for extra security. Players within the vicinity would have the option to employ our services, same as any organization willing to pay. The outpost would also provide a more group-oriented PvP opportunity, other than each player huddled in their houses with a shotgun. It may directly oppose any (hopefully multiple) criminal organizations that crop up.

I would imagine that (once server capacity allows it) West Point may eventually turn into a anti-law hub. I plan to write up potential lore concerning West Point having been run down early on by the horde and venturing near to be chaotic for various reasons.

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Server down? Can't seem to join anymore. Logged out around 02:50 GMT +02:00 to get a drink, tried to connect later on but no luck..

Yes, it's stuck at connecting for me. I was afk reading a book in-game. When I returned global chat, etc. didn't work so I figured it was the server.

 

Btw, it's rather laggy... well just the Zombies, no black wall problems yet. I've never experienced spikes when other players join on other servers though. Definitely enjoying myself here, can't wait for more people to join, if the server can handle it <3

 

Hey guys. I'm guessing it must have been during a server restart. The server restarts about twice a day to 'refresh' and provide a smoother experience. I've noticed the lag spikes (ping jumping to 200s) when a new player joins. Not sure why this is, seems the server takes more resources than it should to adjust the new player. But it always resumes to normal shortly after, within a minute. So just waiting a bit, striding away from danger should do the trick.

The server box is running on the best equipment I could provide for it (Cat 6 wires, 1GB connection speeds router, modem and switch) and the PZ Server is the only thing running on the server box. However, it is running off a D:20mbps , U:5mbps regular home broadband connection so smooth connections won't always be possible the more crowded the server gets. And also, the game itself can be a cause of lag since it could be drawing more resources than it needs or inefficiently communicating with the server.

 

Also, keep in mind that lag goes both ways. it depends on the server and client. If your too far from the server and/or your internet connection is choppy, sporadic, or crowded, it could all be a cause of lag. And that all could also be true for the server but so far no one else has had lag issues. But hopefully you aren't experiencing this lag constantly. Whats your average ping Dodge?

 

Also, glad you're enjoying yourself in the server. If you guys ever have any issues, don't hesitate to post :)

 

I see.. well, the server is in the US sadly enough. As I'm located in Sweden but the server sounded really interesting. But I'll try again.. BTW, just wondering another thing, how long can these restarts take? Cause.. arond 03:00 last night I couldn't reconnect for eh.. 2 hours. I tried for 2 HOURS, I mean.. it shouldn't take that long right?

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My ping is constantly under 30 ms, 25 lowest.

It skyrockets to 500 or 1500 when some1 joins, but it's very noticeable and Zombies are rly harmless during the spike, so it's just like a notification that some1's logging on ;) It may happen randomly too, rarely tho.

 

Zombies tend to have the usual symptoms of lag like on other servers I've been to:

1) They freeze at certain intervals, like a radar blip I would say.

2) They can occasionally all disappear, though it's not as bad here.

3) Sometimes the corpses refuse to spawn, only bloodsplatter and the assumption that they're dead.

These all seem to be present with a mere 5 people online. However, the dreaded black walls blocking your path does not seem to occur here, so I really can't complain. Melee is not nearly as enjoyable as in single player due to the lag, though it poses it's own difficulty and makes guns and ammo more of a vital resourse. I've learned to dig it. (Zombies in multiplayer seem to have supernatural powers, resembling those in games like Nether ... you need to shoot them when they stop teleporting.)

 

Unfortunately, it seems to remain the case that the current build of the game can only support up to 12 people on a server realistically. Since we seem to focus on Muldraugh, if we can host 15 active players that'd satisfy me for the moment. Low-Normal Zombie population helps, so raising their senses like you did is a valid choice. I may prefer low zombie population if the respawning mechanic does in deed work well.

 

Yeh the lag issues seem to be on a per case basis. Other players seem to not have these issues or not to that scale. But like I said, its due to a lot of variables. And the current player limit is set to 16, server is running on 3Gigs of ram. By wiki specifications 4gigs supports roughly 20 players and 2gigs about 10. Hopefully the server will be able to handle major events like the raid events.  But like you said, no matter what game itself doesn't seem to be able to handle much more than 12 or so players in a stable manner. I don't think the zombie population setting can be changed at this point since all the zombies are already spawned. And I'm trying to do my best to stay away from having to do a server map wipe unless its absolutely required by a new game build (official release). 

 

Just in general though, if player activity picks up and the server garners an active player community around itself then possible upgrades to the server box, connections, and or possible move to a better server box (that or renting an actual VPS for example) are all possible expansions. What I'm doing here with my own personal dedicated server box and the time I've put into it thus far is more or less to kickstart the server. But I admit its not the best to support a large player base.

 

@ New Faction Application @

 

Mercenary/Trader Outpost (NE Muldraugh Warehouse-Compound)

http://pzmap.crash-o...0.7924332881379

Diplomacy/Mission Statement:

Raiders will be shot on sight and reported bandits will be hunted down mercilessly throughout the whole of Muldraugh. Traders are advised to use secure trade routes as per updates from Area Sweepers (Zombie Eradication Taskforce).

Slogan: Semper Fi, Never Die

RP Description:

We're ready to supply our neighbors with trade goods and necessities. We VOW to keep Muldraugh in check with the NE Muldraugh Warehouse-Compound as our Rendevue point. We are a self sufficient unit and we look to help those who can help themselves. 

Mercenaries may stock up and hold the fort here. Traders who wish to avoid combat are welcome to set up shop within our premises. Caravan Guards are readily available, as are firearms.

We accept contracts with off-site employers in exchange for ammunition with which we respond to any disturbances swiftly. We plan to expand further West into Muldraugh A.S.A.P.

Taking in new members: Yes

Members:

- Dodge [founder]

 

*Technical notes: We obviously won't raid hostile players' homes as we please. They're welcome to try and carry out Marauder activities in Muldraugh but they won't have many places to hide from our security grid. During looting events, that would be our warrant to seize and arrest, so to speak. We'd also hope to play a role in Trader and Resupply events, without assuming total authority. We are afterall just an organized band of mercenaries and traders that feel the need for extra security. Players within the vicinity would have the option to employ our services, same as any organization willing to pay. The outpost would also provide a more group-oriented PvP opportunity, other than each player huddled in their houses with a shotgun. It may directly oppose any (hopefully multiple) criminal organizations that crop up.

I would imagine that (once server capacity allows it) West Point may eventually turn into a anti-law hub. I plan to write up potential lore concerning West Point having been run down early on by the horde and venturing near to be chaotic for various reasons.

 

Okay, I believe your faction is distinct enough to set itself apart from the other two factions. I'll add you to the factions roster and link to this post. So you can update this post as you may see fit (such as adding new members, diplomacy, etc..). I'll post your mission statement in the quick description of the faction. Just keep in mind though that the diplomacy section is meant for listing your enemies, allies whether they're survivors or factions.

In regards to the trader and resupply events, I'll give some thought to how your faction can be a greater part of it or 'play a role in it' closer to when these events will actually start to happen. And I'll contact you about it.

 

Just in general, being a faction founder make sure you're very well aware of the rules so you can protect your faction through them, making sure those who break them don't get away with it, and making sure your members are well aware of the rules.

 

 

 

 

SERVER UPDATE:

 

updated survivors roster (you can always use this to contact your in-game buddies in the forum xD):

 

CptSnuggle | Alex finch
Nemesis Kane | Nemesis Kane
TayTar | Taylor Walker
endofautumn | Aria Nightingale
LoLDodgeTHIS | Dodge
sitruc102 | Nick Taylor
drarathelle | Andrew Baker
Mr. Monkey | Officer Scott Kendall
Guino | John Ganja
Branduff | Riley Samuels
Wildecard | Robyn Renee
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