Mesh Enshrinkulation

We’ve had a few people contact us for specifics on the process we’re using to translate the 3D source models for Zomboid into 2D sprites. So I thought it’d be a good thing to go into here.   The Goal The result we’re striving for is all the advantages of being 3D (ease of creating…

Why I’m not a fan of F2P

One of the main reasons I was made redundant from my position at the studio I worked at prior to going indie was that I was (ridiculous as this sounds) too interested in the quality of our games. It caused arguments, stress, it made me a problem. I got so angry – I just wanted…