On a more positive note

Well this is no good at all. Get a blog, immediately start whinging. There are good things about making games, especially when you’re making them on your own terms.

What I didn’t mention before is that in between the dull… dull.. tedium… dull… repetition… are GLORIOUS MOMENTS OF AMAZINGNESS! Bask in them! Baaaaaaask! Let’s take a moment for admiration and pride (and coffee) before… dull… dull… tedium… dull…

And obviously while you’re doing the bit of modelling which most resembles sculpture (i.e. absolutely nothing to do with UV co-ordinates or vetex bone weights, etc.), everything is peachy and you have to tear yourself away from it or you’ll starve to death. And that happens for 2D art too – for maybe the first two or three animations you make. Less so after twenty, thirty, forty of the buggers.

It’s just a shame that all those fun tasks tend to be towards the beginning of a project so that you run out of them with about two-thirds of development still ahead of you.

Today, in between re-exporting things, looking at numbers to see whether one or more numbers is incorrect, and clicking my mouse button at various X and Y locations in DPaint Animation while occasionally pressing ‘[‘ and ‘]’ to cycle the selected palette colour, I played around in C#. I love C#. It’s just so immediate – there’s something ever so pleasing about a nicely laid out dialog box with buttons to click and lists to scroll.

My funky little app is going to be brillopops. It has a particularly nice About box.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.